Melee ID menu design

Taken from https://wiki.oni2.net/XML:BINA/OBJC/MELE, all 45 MELE IDs are grouped below into menus and submenus.  "dmsg" only allows us to print 5 lines on-screen at one time, so the menus have additional pages when there are more than 5 items to choose between.  Ideally the relevant character will appear on-screen at the spawn flag as each choice in the menu is highlighted, for a visual aid.  Feel free to write these IDs in a more human-friendly manner in the menu (e.g. "STRIKER_Easy" => "Easy Striker").

1. KONOKO

2. TCTF
	1. TCTF_Lite
	2. TCTF_Swat
	3. BLACKOPS_Lite
	4. BLACKOPS_Swat
	5. GRIFFIN

3. Syndicate
	Page 1/2
	1. COMGUY
	2. MADBOMBER
	3. Striker
		1. STRIKER_Mini
		2. STRIKER_Easy
		3. STRIKER_Medium
		4. STRIKER_Hard
	4. Elite Striker
		1. ELITE_Easy
		2. ELITE_Medium
		3. ELITE_Hard
	5. <Next Page>

	Page 2/2
	1. Tanker
		Page 1/2
		1. TANKER_Easy
		2. TANKER_Easy2
		3. TANKER_Medium
		4. <Next Page>

		Page 2/2
		1. TANKER_Medium2
		2. TANKER_Hard
		3. TANKER_Hard2
		4. <Prev. Page>
	2. Fury
		1. RED_Easy
		2. RED_Medium
		3. RED_Hard
	3. Ninja
		1. NINJA_Easy
		2. NINJA_Medium
		3. NINJA_Hard
	4. Boss
		1. Barabas
			1. BARABAS Rsrch D
			2. BARABAS TCTF D
		2. NINJA_Super
		3. Muro
			1. MURO_Dream
			2. MURO_Final
			3. MURO_Mutant
	5. <Prev. Page>

4. Civilian & ambi-side
	1. Security_Guard
	2. Cop
		1. COP Male
		2. COP Female
	3. Thug
		1. THUG_Mfg
		2. THUG_Neuro
		3. THUG_Pow
		4. THUG_Wh
		5. THUG_Air
	4. Bot
		1. NINJABOT_Train1
		2. NINJABOT_Train2
		3. NINJABOT_PowPlant
	5. SNIPER

5. Exit (free-run)